Name:Gillies FLEURY
Position:Senior Technical Director, Art
Company:Ubisoft Shanghai

2016-present  Ubisoft Shanghai, Senior Senior Technical Director, Art
2004-2016 Allegorithmic (
Position 1: Lead Technical Artist / Technical Art Director-Shanghai, China (2013-Present)
Training and managing internal and outsourcing teams of technical artists and artists.
Creating/setting production pipelines.
Creating production templates to speed up tech artists and artists’ efficiency.
R&D finding new ways to use Allegorithmic internal technologies.

During the development of Division 2, Ubisoft Shanghai was responsible for huge amount of art asset production, including Props, Character, Wildlife, Vehicle, Weapon, those can be seen everywhere in the game world. I would mainly introduce some challenges that we had during the production and how to face them.