Name: Anqi JIANG
Position:Lead Level Designer
Company:Ubisoft Chengdu

I have joined Ubisoft Chengdu since 2009 and have over 10 years AAA console game developing experience. Took part in <Assassin’s creed Odyssey>, <Assassin’s Creed Origin>, <Skull and Bones>, <Assassin’s creed Rogue>, <Scott Pilgrim VS the world>, <Rayman Legend> <Flashback>, Translated <Game Ai pro-Collected Wisdom of Game AI Professionals>

This session will discuss the theory of level design and quest design principles for in Assassin creed odyssey. In detail It will introduce the unique challenges to laying out a large space and how to adapt basic level design for a larger scale. Attendees will learn development techniques to execute each phase of level development: concept, paper design, layout, alpha and final. Also we will introduce how we use the quests to tell impactful story which increase the immersion of the game world for attendees to learn about what the biggest challenge is during each phase of our development, and how we collaborate between different jobs.