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About 2015 CGDC

2016 CGDC KEYNOTE Speakers

  • Marcin Iwinski


  • Phillip Hillenbrand, Jr.

    Blizzard Entertainment, Inc.

The Mobile & Social Games which is based on mobile phone, tablet and other mobile terminals as the carrier and featured with identification of online users and the information exchange technology, has become a new darling of the game businesses and gamers. Based on traffic billing, the social applications of mobile social games achieved via mobile networks have injected into the mobile game industry a new flood of value-added services and a new way to game market diversification. Compared with the traditional social games which are based on PC terminals, the mobile social games shows the features of more man-machine interactions and real-time scenes, and allows users to create and share contents and experiences anytime, anywhere. In this Mobile & Social Game Session, we will invite mobile social game producers and developers, outstanding teams and professional audience to share the latest technologies, development models and new visions of commercial values, to systematically expound pluralistic development directions of mobile social gaming network, and bring new market opportunities for many game companies and entrepreneurs present at the conference.

Mobile & Social Game Session

  • Cheng Liang Qi

    Youzu Interactive Group Inc.

  • ZHANG Peng

    EGLS Technology (Beijing) CO.,LTD

  • Alex Cai

    HK Creact Limited

  • Jinming Cao


  • Peter Sokolov

    Xsolla (USA) Inc.

  • Tom Murray

    Xsolla (USA) Inc.

  • Yang Jingwei


  • Akuma Lee



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